package crushbum.elements;
import com.funkyfurrymonkey.world2d.StaticActor;
import openfl.display.Bitmap;
import openfl.display.Sprite;
import openfl.geom.Point;

/**
 * ...
 * @author ...
 */
class GrassHillLeft extends  StaticActor
{
	
	public function new(bmCostume:Bitmap) 
	{
		//70x70
		var nPoint:Point = new Point(30,100);
		
		var aCoor:Array<Point> = new Array<Point>();
		aCoor.push(new Point(70,0));
		aCoor.push(new Point(70,70));
		aCoor.push(new Point(0,70));
		super(nPoint, aCoor);
		m_cCostume.addChild(bmCostume);
	}
	
}